One of the biggest challenges in an open source development project is getting the "architecture of participation" right. Like a great game, contributing should be easy to pick up but hard to master, giving people of all skills and experience an opportunity to engage. Right now we have scores of developers working on dozens of projects, but a lot of it is behind the scenes on private email lists, Skype calls and IM threads, Google Docs and 3D Robotics project trackers. You can see the tip of the iceberg in the change logs and Issue Tracker, but that's just a hint of the activity that goes on every day.
We're working to make more of this open to all, but one of the unique challenges of open source hardware development is that there must be manufacturing side to it, and that involves big investment and expenses in production capacity, component inventory and other commercial elements necessary to produce sophisticated electronics, do quality control, and keep them in stock. (In our case, that's companies such as 3D Robotics, Sparkfun, Jdrones, Udrones and others.) Accidentally pre-announcing a product (which is what might happen in a totally open dev process) risks confusing the market, setting expectations that production can't meet or leaving the production company with excess inventory of unsellable goods, which could bankrupt the companies that make it and deprive everyone of the technology. This is why none of the open source hardware companies, from Arduino to Sparkfun to Adafruit to MakerBot, have a open hardware development process, despite their commitment to openness in other respects.
What all these companies do have, and we are working towards as well, is a more open software development process. The reason we haven't done that to date is that we had a lot of hardware discussion on our software dev lists, and it was too hard to police that. We're working on better policies to segment the discussions, but in the meantime, I wanted to give some guidelines on how to get involved with the dev process.
First, one of the reasons we switched to the Git version control system is that anyone can create their own clone repository and work on it in a way that can create a patch that's easy for us to evaluate and integrate into the official code. A guide for those who want to do that is here.
Second, we have a number of relatively small tasks, from bug fixes to features requests) that a perfect way for people who want to join the project to do something useful that will help us see their skills and figure out how best to integrate them into the core dev teams. People are always encourage to check out the Issue Tracker and pick off something they know how to fix, but here are some that we've identified that would make great first projects (existing Issues hyperlinked to issue tracker). Please volunteer in the comments below!
ArduPlane projects that we need volunteers for:
ArduCopter projects that we need volunteers for:
("TradHeli" means traditional helicopter. "Multi" means multicopters)
This is just small example on ArduCopter needs, more information can be found on How to contribute on ArduCopter project post.

I'll try to implement the flare (#5). Might take me a while to figure that out :-)

What is a use case for #5 so I understand it's context a little better?
Re: #5. When you go into RTL, it always goes clockwise. Some people would rather have the choice to go the other way. Don't ask me why ;-)

Sorry Chris... I meant the first #5 in that list. Looks like the number got repeated.
Adam: sorry about that--buggy CSS style sheet. Now fixed.
This list was created by Doug Weibel, but I think #5 refers to autolanding with fixed wing aircraft using the ArduCopter sonar library. We need to figure out how to translate sonar altitude into a landing flare for a soft landing with a plane.

Aha. Perhaps my confusion started by assuming #5 was for the ArduCopter. I was imagining my Octo flying in fast and flaring before a landing a lot like the huey's in vietnam or something. Unfortunately I have no experience with the ArduPlane setup. I think I will attempt creating a new mode for the ArduCopter. Sorry for the confusion.
Comment by Jose Angel on September 30, 2011 at 2:19am Chris, apart fromt the bugs/requests in issue tracker, any list for arducopter project?
Hello all,
I gave this list to Chris, and would be happy to chat with anyone interested in doing any of these. I basically know how to do all of them, but am very busy and don't get these done due to work on other issues/projects.
In fact, I would encourage you to contact me if you are interested. In many cases getting a bit more background info will save a lot of wasted time and help you come up with a solution that better fits into the ArduPlane architecture. I don't want to publish my email to the whole internet, but if you PM me through the site I will be happy to chat with you directly by PM, email or Skype.
Jose, yes, I'll ask Jason and Randy to create a list for that, too, as soon as it comes out of beta. Right now we want the initial build to be 100% solid before we bring other people into the dev teams.
Comment by Jose Angel on September 30, 2011 at 8:14am Thanks Chris, I look to hear from them soon!
Season Two of the Trust Time Trial (T3) Contest has now begun. The third round was a reliablilty/aerial photography round for both planes and copters, which is now closed. Stay tuned for the next round, beginning soon.61 members
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